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in Android Programming - 09 Nov, 2015
by Lynn Perkins - one comment

A notification is a message you can display to the user outside of your application’s normal UI. When you tell the system to issue a notification, it first appears as an icon in the notification area. To see the details of the notification, the user opens the notification drawer. Both the notification area and the notification drawer […]

in Android Programming - 03 Nov, 2015
by Lynn Perkins - no comments

Android drag/drop framework allows your users to move data from one View to another View in the current layout using a graphical drag and drop gesture. As of API 11 drag and drop of view onto other views or view groups is supported.The framework includes following three important components to support drag & drop functionality − Drag […]

in Android Programming - 03 Nov, 2015
by Lynn Perkins - one comment

Implementing own components in pre built-in components with extending subclass with own defined class Android offers a great list of pre-built widgets like Button, TextView, EditText, ListView, CheckBox, RadioButton, Gallery, Spinner, AutoCompleteTextView etc. which you can use directly in your Android application development, but there may be a situation when you are not satisfied with […]

in Android Programming - 02 Nov, 2015
by Lynn Perkins - no comments

A style resource defines the format and look for a UI. A style can be applied to an individual View (from within a layout file) or to an entire Activity or application (from within the manifest file). Defining Styles A style is defined in an XML resource that is separate from the XML that specifies the layout. […]

in Android Programming - 02 Nov, 2015
by Lynn Perkins - no comments

Events are a useful way to collect data about a user’s interaction with interactive components of Applications.Like button presses or screen touch etc. The Android framework maintains an event queue as first-in, first-out (FIFO) basis. You can capture these events in your program and take appropriate action as per requirements. There are following three concepts […]

in Android Programming - 29 Oct, 2015
by Lynn Perkins - no comments

Input controls are the interactive components in your app’s user interface. Android provides a wide variety of controls you can use in your UI, such as buttons, text fields, seek bars, check box, zoom buttons, toggle buttons, and many more. Credit Image: tutorailspoint UI ELEMENTS A View is an object that draws something on the screen that the […]

in Android Programming - 01 Oct, 2015
by Mary Crosse - no comments

Building Android Applications using C# MonoDroid is a software product developed by Novell to build Android based mobile applications using C# and .NET. To install and work with MonoDroid, you need Visual Studio 2010. MonoDroid works as an add-on of Visual Studio 2010. Once installed successfully, the MonoDroid project templates are available in Visual Studio […]

in .Net - 30 Sep, 2015
by Lynn Perkins - no comments

Lazy initialization or lazy instantiation means that an object is not created until it is first referenced. Lazy initialization is used to reduce wasteful computation, memory requirements. Following is an example where Lazy initialization is particularly useful. We have Department Object that has a Managers Property which is an array of all the managers in the […]

in .Net - 30 Sep, 2015
by admin - one comment

source: c-shrapcorner People with VB6.0 background always arguing with C# developers for some nice features like optional parameters which let you make a parameter as optional. Only need to write an Optional key word with parameter. In C# we normally handle these situations by creating numerous over loadings which will increase the size of the […]